Capcom is preparing for a ‘future where we create games together with AI’
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Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the
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A dimly lit, futuristic control room filled with monitors displaying glitchy, fragmented code and robotic arms assembling game controllers, with a Capcom programmer intently staring at a screen showing a malfunctioning AI assistant.
Caption: Capcom's future: games where the AI does everything except the fun part.
Read the full 3-panel strip
Based on the original story on theverge.com.
Editor's note
Capcom's embrace of AI in game development, despite the dystopian themes in their upcoming titles, highlights the industry's pragmatic approach to integrating advanced technology. While the potential for AI to enhance creativity and efficiency is undeniable, it's crucial to consider the ethical implications and the long-term impact on human creators in the gaming sector.
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Panel 1
A cluttered office with a desk, computer, and a whiteboard covered in sketches and diagrams. Alex, an optimistic inventor, is sitting at the desk, working on a prototype game controller. Alex (excitedly)
Alex: You won't believe this, Sam! Capcom's looking into AI to help make games! Imagine the possibilities!
Panel 2
The same office, but Sam has entered the room, holding a cup of coffee and looking skeptical. Robin is playing with a toy robot, rolling it around the floor. Sam (deadpan)
Sam: So, the company that makes Resident Evil wants to team up with AI? Doesn't that feel like a nightmare waiting to happen?
Panel 3
The office is now a mess, with papers and sketches scattered everywhere. Alex is holding a controller with a confused look, while Robin is laughing hysterically with the toy robot. Alex (still optimistic) Robin (laughing)
Alex: I'm thinking of calling my AI helper 'Pragmatron'! It'll be like a genius sidekick!
Robin: And if it goes rogue, we'll just play it in a survival game! Like, "Escape the Pragmatron!
Highlight: Robin's joke about playing the rogue AI in a survival game is the punchline, highlighting the absurdity and irony of relying on AI while also fearing its potential dangers.
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